Roguetech clan start Haha clan start is a fun first try! My next start will be clan, it's super hard though as those mechs are powerful. The end game bores me (by that stage you have enough tools to deal with most threats, regardless of the opfor) but the early game feels that I'm always only 1-2 bad missions away from bankruptcy. My Catapult with IS LRM's can fire all day non stop. Highlights. The gam My Primitive Clan Start So this mod made me decide to buy the game again after a long hiatus, (got it and all 3 dlcs for under £10, buzzing) and after a couple of trial and errors, and a lot of reading, decided to go with a Primitive Clan Start to "ease me into it" with the amount of changes introduced. CASE Enabled -17% Armor Weight 7 Fixed slots reserved. people should fucking fear If you're on company scaling, I'd advise you wait; not exactly for better mechs but rather more skilled pilots. I had a lot of fun with the low tech start, too - almost every fight provided ways of upgrading what I had (and I got to start with some quite heavy mechs that were low value because of having poor quality components). Roguetech Wiki is a FANDOM Games Community. Period. The problem isn't the chassis will be overwhelmed; infact, early game you're spending much less salvage rights trying to get new chassis but rather much more fitting out your existing mechs better and t Primitive mech start is clutch since you get a heavy mech off the bat (more tonnage, bigger weapons!). With right gear it is slow, but perfectly cool in most biomes. The #Known-Issues channel on Discord takes any, and all precedence over this list. Its willingness to change its own name exemplified the Clan's flexibility and progressive thinking - it was the only Clan which permitted universal suffrage - and helped make it one of the strongest and wealthiest during the Clans' history. 6 || ID: \\Eras Pages in category "Clans" The following 19 pages are in this category, out of 19 total. Land in a body of water and cool off fasterreally fast, and then convert back 3) havent found any 4) Early game, they are do much fun. for easy cash i got a start that people may be sleeping on. Forged by Khan Dana Kufahl, a member of an anti-Amaris resistance movement on Terra called "The Spirit of the Coyote", the Clan Recent changes have made difficulty options pretty self-explanatory, but if you're still having issues, find us over in Discord's #questions-and-answers channel. Roguetech is meant to be a challenging experience, you will die, you will fail but you will We are playing Roguetech! This Battletech Mod introduces the full Inner Sphere star map, a huge variety of new Mechs, weapon systems and equipment for a true RISC is just more advanced. 3062 is set years after the Clans invaded so "introduces clan tech and clan encroachment into I. I also enjoy getting pummelled by the occational clan/risc tech mechs that gets deployted against me every now and then and gets challenged on how to go about salvaging as many parts as I can with my janky lance and their loadouts. Clan Endo and Clan Ferro also take up less Buildenabler: Headshot BC, Evasion ignore BC, 3 cerppc, 1 clan gauss, all the cooling gear you can get. A derivative of the Ferro Fibrous Research, initially discarded for its increased bulk does it offer superior protection for the same tons. ) after every battle. The generic Clan pools follow a similar formula, with 2 20/25 ton lists, 2 30 ton lists and a 35/40 ton list providing the 5th pick. RogueTech adds a layer of difficulty to the original BattleTech game. Clan Diamond Shark, originally named Clan Sea Fox, was one of the first twenty Clans created by Nicholas Kerensky. then blitz duels on Solaris as they are "light" mechs. A comprehensive mod deserves a comprehensive guide (series). so i want replace this stormcrow-prime with nova-prime, which i like more. This weapon has an Anti-Air Redeployment: Lets start by saying that I love the first 1-3. Risk can be mitigated with the use of C. Movement: 3/5 Hex: 90/150 Meters. Start difficulty planet with default settings. You start with High Tonnage Mechs with terrible equipment and in the middle of Clan Territory The first couple of missions are really tough, but also extremely rewarding, since every piece of Clan Tech you get is a massive improvement for you, so it makes for an extremely dynamic start. Flew to Tiber (wolf) half skull set my mechs to max armor and lots of high percentage weapons (pulse lasers, lbx srms etc) farmed half skull one skull missions against clan mostly for max salvage for 1 year game time Upgraded all mechs trained gunnery so I'm playing a very easy clan primitives run with fast armor, generous payment 3x parts to get a mech. Outer Periphery where all your contracts are against similar low-tech opponents/pirates? You're definitely not going to have to figure out as much gear as someone smack-dab on a Clan front while fighting the occasional Comstar group or other weird-science missions. It's just painful to play. S territory" would either be RogueTech or BEX:CE "what you do actually makes a difference with planets joining you. (And if you want that salvage, try and go for the legs. This is the subreddit for the Elden Ring gaming community. S. IMPORTANT! To help we need the launcher's log when bugs happen on our Discord Server Start by running all tips Like I would personally love the chance to start way back in the age of war, build up your company and then as you enter the first succession war start to lose access to equipment and have it randomly break down, so that by the time you hit 3025, you probably have little to no advanced tech left in your arsenal and need to build up again as the Primitive Clan. x1. One of the original twenty Clans created by Nicholas Kerensky, Clan Star Adder was long known for their practicality and desire for unity. A. Check out our consolidated Introduction to Roguetech A Gauss Rifle uses electromagnetic charges to accelerate metallic rounds at extremely high speed, dealing massive damage by kinetic force alone. Agreed. They proudly take as their totem animal the coyotes brought with the Star League exiles from Terra, which can now be found on Tamaron and many other worlds of the Kerensky Cluster. Ghost's stealth and ecm is really useful in the early game and though misses a lot, Hatchetman is just damn good brawler. Really, you should use Discord. Might do clan Primitive or Society if that becomes an option though Rusty Dan made any salvage interesting! Which is why clan primitive looked neat. 2. This Subreddit focuses specially on the JumpChain CYOA, where the 'Jumpers' travel across the multiverse visiting both fictional and original worlds in a series of 'Choose your own adventure' templates, each carrying on to the next Start a Wiki Don't have an account? Register. Armor: Ferro-Fibrous (C) Structure: Structure Values A S Front 100 30 Left 100 30 Right 100 30 Rear 75 30 Turret 100 30 Total 475 150 Quirk: Narrow/Low Profile Clans RogueTech's Back Baby! Come ride with us as we start our first new campaign with Urban Warfare Compatibility as we let loose with the Clans!Multistreaming wi Have you tried a clan start? It's similar, but extra frustrating because clan weapons have high damage so when you get whacked it's very painful to your lights. Packing a potent array of heavy weapons, the Assault VTOL can shred any target it encounters. E. ACs and Gauss rifles weigh 1-3 tons less than IS models with no draw-backs. It's balance and content is subject to change in line with the goals of the project. json. Then when you're more comfortable after several restarts, a year or so prior to Clan Invasion. But in general, yes, Clan LRM's are superior (as are almost all Clan weapons). A monster of a unit, these heavily armed VTOLs are the epitome of the Gunship. Elden Ring is an action RPG which takes place in the Lands Between, sometime after the Shattering of the titular Elden Ring. Though i have all pilots kinda about 8+ in stats and good gear like artemis FCS, come clan LRMs from random salvages and loot, heavy PPC and clan gauss. 5 star system and pray I keep ahead of upgrade costs. Since so little information can be found, this guide is written with a range of tips and tricks to give new players a more leisurely start. A quick couple of kills against Clan lights you can easily thump when you walk out with a big salvage reward? That Clan XL shielding looks much nicer on your heavy than that Kit Fox, and the extra stuff you didn't need was your monthly upkeep with barely a scratch on the paint to show for it. Clan SRMs, LRMs, and SSRMs all weigh half of what Inner Sphere models do. I start to build this as soon as I get a 75 ton mech with gunslinger (MAD-LT is really nice here). gg/93kxWQZ RogueTech has some minimum requirements that differ from base BattleTech - these are highlighted below This enormous all-in-one mod is ever evolving. For medium mechs top gear is bread and butter for victory, i still use mediums at second lance even at 5 skulls missions where you can have 25-30 enemies. Always go full salvage rights and swap out the primitive equipment (fcs, sensors, armor etc. These are prime salvage. This is all assuming "scales by company strength". take the infantry plt start for all the elementals. Starts [] Many starts changed have been changed to use official starting lists, while the more custom starts have been tuned to be of slightly more equal levels to each other. I've spent the last few days in the corridor doing 3 Ghost Bear missions for every Planetary Government mission, but I've finally gotten frustrated enough to head deeper into clan space to go hunting. However: There is "society" stuff, which basically is the clan equivalent to RISC, which in turn is lighter and more reliable than equivalent RISC equip Clan Heavy Ferro-Fibrous armor (cFF) is a special type of armor used by vehicles and BattleMechs. More in the middle of the spectrum, Comguard and Word of Blake are expensive (but not as much as clan) and thus more challenging. Just like their totem animal, the ghost bear found on Strana Mechty, members of this Clan are known for their conservative nature and their strong sense of family. Protip, clan start is rough! After the season ended I messed around with Wartech IIC Rusty Dan for fun. Clan energy weapons are VERY hot - they do more damage, but unless you can cool, not worth it. Before that, I did well in a random start in Galatea with Ghost and Hatchetman as starter mechs. Discord Invite - https://discord. Nov 23, 2024 ยท We are playing Roguetech! This Battletech Mod introduces the full Inner Sphere star map, a huge variety of new Mechs, weapon systems and equipment for a true flamers and machine guns or clan LRMS 2) not that I found, I just take the first round making sure they are all in LAM and not MECH mode. In every case: don't do the clan quicksell one. 5 skulls of Roguetech. Primitive Mechs in Clan territory is by far my favorite start. Unless otherwise stated, vehicles will use re-purposed HBS assets. These Taking a clan start on "scales by company strength" will be a much more challenging early game than say a primitive start because all your stuff is so expensive. This is a tips and tricks guide for RogueTech, a modded version of the BattleTech game covering inspired by the Mech Warrior universe. A list of every Vehicle and their variants currently found in Roguetech. Line breakers and fire support platforms, these are usually found in the front of an attack. Powerful Clansmen, Clan Ghost Bear is one of the original twenty Clans founded by Nicholas Kerensky. With Clan LRM's it has to take a turn every so often to cool off. Pre-treadnaught, one of the biggest challenges was repair costs. Like Ultra autocannons, Rotary Get at least 2 careers under your belt. The entire Inner Sphere is open to you!; Persistent online Map! Fight for your faction, with or against REAL PLAYERS affecting borders!!! Custom Mech Engineer components - Mech Engineer is one of the core gameplay experience changing mods added to RogueTech, which allows for many different aspects from the core game between the un-modded BattleTech experience and the RogueTech Avoid Comstar and Clan starts, they both cap your possible starting mechs more harshly than the other starts I've made. Royal start has a decent selection of starting medium mechs and decently equipped lights,also note that they all are former sldf mechs so have advanced systems in them like royal double heat sync kits,if you also choose the mercenary option for your background the advanced mech you get is usually also an advanced sldf medium, the problem is this start is based on shadow in clan space so to get This mod is set in an alternate timeline, taking place after the 4th Succession and the War of 3039, when the wide spread use of the technologies from the He You'll need more ammo to do the same damage (including stability damage), and heat can become a problem. Biome Restrictions: None. Overall, I think Clan start is the hardest starting point. Today marks a big day for BTA. 4 C-Bill cost to repair armor CASE prevents internal It's not necessarily best to start with top quality mechs. It's a good challenge from the get-go, plus replacing the primitive tech with clan stuff makes upgrading a lot more rewarding and on top of that it means that even a 20ton enemy is going to give you great loot. Clan Coyote was one of the original twenty Clans founded by Nicholas Kerensky. RT's nice in that you can start at varying levels of learning curve. Known derisively as the "Merchant Clan Please note: This is not a support forum; please talk to us over on Discord for support; Discord Invite - https://discord. Clan Cloud Cobra. Welcome All Jumpers! This is a Sister subreddit to the makeyourchoice CYOA subreddit. They can generally be broken down into 4 categories: Units From Era (CBT/TT mechs) Unique and Hero Units by era Custom Campaigns And Story Units Optional Challenges And Fun units Units from each major BattleTech universe era are represented here. I usually go for the perk that gives you a bushwhacker (super solid early game) and start with a battle or defense mission. I got only 2 mechs plus the proto unit, but had better sensors than usual and was actually able to hit the enemies reliably from early on. 7 Tech Point cost to repair armor x2. Clan DHS take up 2 slots, not 3. gg/93kxWQZ Various Issues which are present on the latest release of RogueTech. We are playing Roguetech! This Battletech Mod introduces the full Inner Sphere star map, a huge variety of new Mechs, weapon systems and equipment for a true Mar 5, 2023 ยท This is Roguetech, a comprehensive mod for Battletech, developed by Harebrained schemes. If you want to see a pro player do their thing, then check out a video or two from Baradul. Only thing I'm able to do is grind the . Clan space tends to be a mix of Clan and pirate opponents in RT, while traveling "south" on the map will eventually bring you in contact with first Periphery, then Inner Sphere forces where you can help convert them to Tonnage: 60 The Clan LRM Carrier is assigned to second line units in need of fire support. Fusion: Expensive engine that works in a Vacuum. 0, that includes both a brand new installer and includes an optional Clan component that brings dozens of new weapons and chassis, hundreds of variants, and the entire Inner Sphere along with a dozen new factions to the map. For this reason they largely kept themselves aloof from Clan politics, though they joined the Crusader We are playing Roguetech! This Battletech Mod introduces the full Inner Sphere star map, a huge variety of new Mechs, weapon systems and equipment for a true my lance is currenlty at 1/2 red skull on a clan start at just under 1000 days. LAM and VTOL starts have been removed. Clan starts in particular are the hardest in the game, without considering the new starter pools and moving to easier pickings in the Inner Sphere requires a lot of CBills due to the distance and transit times. Quicsell Clan Clan Ferro-Fibrous armor (cFF) is a special type of armor used by vehicles and BattleMechs. If i recall correctly, around 2 green skulls the enemy lances had maybe 1/2 mediums 1/2 light mechs or vehicles. CASE Enabled -25% Armor Weight 12 Fixed slots reserved. Jun 7, 2021 ยท If you want immediate access to MadCats and Clan Tech then either 3062 or RogueTech would be the two major mods to look at. Clan Coyote. For the sake of making some good progress early on, I recommend the Solaris start with a commander who is a protomech test subject. While it has the same bore, it is capable of firing up to six times as many rounds as its standard cousin, allowing it to deal three times the damage of even an Ultra Autocannon. VOLATILE! +100% critical hit chance with this weapon Gauss Rifles are high damage, long-ranged weapons with low heat. Among the strongest of the Clans and the most stable, their cautious nature ensures they never rush into a situation unprepared This page provides an overview of the installation process for the RogueTech mod. Simply because in lore, RISC stuff was made way later than the clan invasion. These all offer a mixture of Omnimechs, ex SLDF mechs or ex Royal mechs, each with vastly improved capabilities than their Inner Sphere counterparts. An earlier start would be good, pre-clans. Biome Restrictions: This unit can not deploy in Lunar biomes. 6 || ID: \\Optionals\\Superheavys\\Base\\vehicle\\vehicledef_METALSTORM_CLAN_SUPERHEAVY_TANK. And slots/hard points can be limited. Please note: This is not a support forum, please talk to us over on Discord for support. Start a Wiki Don't have an account? Register. This page and sub pages are generated by script from live game data. +6 heat damage dealt -90% Short-Range Missile damage Always Roguetech - how change start mechs? i know that starting lance always random, but same mechs like stormcrow for clan start look hardcoded. 4 Tech Point CLAN Grade Inferno Missile have a more potent Mix that transfers a greater heat upon the target but will not as effectively light the ground on fire. The Rotary Autocannon is based only loosely on the Autocannon. I started in Clan areas. Like their namesake, the star adder of Arcadia, the warriors of this Clan viewed themselves as perfect hunters, unhindered by corrupting distractions. My current run through is Marik - nice and vanilla mainly. Powers Down to prevent Explosion when out of Ammo. 5 did Damocles with clan start to see how difficult it would be. Super fun tho, almost everything is an upgrade for a primitive start and I have captured a couple of clan light mechs. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. 1 || Wiki 2. When you're comfortable beating the faction endgame flashpoints you're ready for entry-level Roguetech difficulty. These contain standard units from each era, replicated Clan start, head for JF controlled space, start racking up the missions and you'll be Green Burd Friends in no time at all. Remedy: pulse lasers, lrms, streak srms, lbx firing cluster rounds, basically anything that forces multiple hit rolls from a single weapons system. forgo any real shooting ideas and just play cagey as hell till you can board them rip them out their cockpits and do 160 ish damage in melee punching. Click on each vehicle to find a list of variants and their attached weapons/equipment. Can be used with Recoil Damper weapon attachments. Utilizing a weave of ferro-steel, ferro-titanium, and diamond weave fibers which boosts the tensile strength of the plating, it provides more protection per ton than standard armor, but takes up more space on the 'Mech or vehicle. " It's more difficult to stupid levels, got tired of always being killed off so I tried cheating by using save editor to give myself a bunch of high end clan mechs and weapons spent an in game year traveling to find a planet with something 3 skulls or less (there almost all four or five), did a three skull mission, still took a bit to take out the lance when reinforcements came that where pretty S1. around the 3 skull mark it was mostly mediums with a 1 off heavy in the mix. Discuss || RT Lance-A-Lot 2. I figure once I stock up on clan weapons and gear I'll head down the Wolf corridor and see what kind of trouble I can cause. Content Modules are custom content created by various modders to supplement the RT experience. Start in the middle of the Jihad, fighting for or against Word of Blake. Mech mode is good for when you are overheating. You will at some point encounter bugs please check Known Bugs and the FAQ before reporting any bugs or issues on the Discord if you have any questions ask on the discord. Starting Planet Galaxy Map [] So I just started a Clan start and 1 year game time I am very happy but this is what I did. If you found your way here and are still reading, you're likely new to RogueTech and are looking for an easy start to learn the ropes. Latest launcher is always posted to Discord. Slow, insanely durable and packing the sort of firepower that makes an Atlas look like a pop gun, these units are the ultimate line breakers or line holders. New Online map will be added a later date. At the same time, each extra shot increases the amount of heat the autocannon builds and increases the chance for a jam. Changes will not stick and errors must be reported via ticket on Discord for a permanent fix. I've released a new update, BTA v5.
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