Godot rotate towards mouse. It’s motion vector is calculated like this: bullet.

Godot rotate towards mouse ADMIN MOD Help with rotating object by dragging mouse . , Like below. If your character shoots towards the mouse pointer you can use the ready function and add look_at(get_global_mouse_position()) Hello. If you only have a target vector, you would have infinite possible orientations. (get_global_mouse_position()) on a sprite but I'm struggling to work out how to limit the rotation. Godot Version. 3 Stable Question Hello! I want to flip the character (Not flipping as in changing the scale to -1, I want for the character to rotate, like how Sonic jumps in the 2D games, but just with the sprite), depending on which direction the player is running. Good luck Godot Version v4. Lets say Object A is at the origin, and Object B is at (5 # Assuming v1 and v2 are Vector2 or Vector3 objects in Godot, and theta is the angle in radians func rotate_vector (v1, v2, (*args, normalized=true) and implement this rotate_toward() as SLERP with parameter Godot Version. I want my boss to rotate towards the player after done dashing. Help Hey I followed a few videos on getting characters to rotate towards the mouse curser but I am not having any luck. game. angle_to_point (get_parent (). The bullet. 👤 Asked By hotmailking I’m currently shooting a bullet towards the mouse position and I want to rotate it in that direction. This programs works while standing in one place, but moving will effect the rotation, Learn how to rotate an object towards the direction of the mouse cursor. now when use click on any area of game screen tank will be rotate toward that points. 👤 Asked By Godot_Starter So I want to rotate my weapon to my cursor sprite, which position is set to the global mouse position. Robotron2084]. y,get_global_mouse_position(). Question `Hey, starting out with a 3d game and I just wanted to know how I can rotate my character towards the direction I’m moving, currently I’m using lerp, but by holding in the direction the character never stops, wanted to know if there’s a better way to tackle this, I have a video where I repeatedly tap the a and d buttons Before that we need to add the action "LMB" to the Input map, so your left mouse click is registered. func _integrate_forces(state): var rot = get_angle_to(get_local_mouse_position()) # Get angle to mouse var form = The official subreddit for the Godot Engine. Sort by: Best. cube70 March 24, 2024, 6:51pm 1. GetAxis ("Mouse Y"); toRotation = Quaternion. How can I make my character rotate left or right towards my curser like terraria? I am new so try go easy. Adding the global mouse position back to the result, will give you a point in global coorinates. 2 Question When I run the code, the rigid body rotates for a very short moment, then gets locked in a rotation. But I want the movement if i press forward it will move towards the mouse and if i press backward it will move away from the mouse. angle_to(get_global_mouse_position()) to get the angle you need to rotate the gun to (in radians). I’ve got it mostly working but as the object is rotating it slowly gets further and further away from the point. It has a “car” scene as a child (an imported . Firing a bullet towards the mouse can be broken down into two (and a half) pieces: Find the direction vector from the gun to the mouse. You can use look_at () for this: Example of usage: Introduction: Every beginner has been there: "How do I move my character?" Depending on the style of game you're You can probably use some_gun_obj. Then in _process set the camera. set_mouse_mode(Input. So, I’m trying to make my player shoot a bullet (area2D) based on mouse position compared. relative. I'll leave the rest up to you ;) I’m trying to make it so that the player can rotate a shield around them. MOUSE_MODE_CAPTURED #Capture the mouse in the window so it doesnt show on the screen func I tried to use your example with atan and the local mouse position but it seems that in each frame it does not work well. I looked into this Godot docs, but couldn't figure out how it's done. x to view_pitch and the character Y I suggest to add a line of “if” code to intercept those situation, and rotate the part toward a 90° direction first, before continuing toward the 180° one Andrea | 2022-10-17 21:17 system November 1, 2020, 5:09pm ℹ Attention Topic was automatically imported from the old Question2Answer platform. 3 courses. I found out a way to lerp the rotation to 0 degrees, but it lerps to the nearest rotation. A community for discussion and support in development with the Godot game engine. normalized() In the class Hi, thanks for watching our video about Godot Engine Tutorial 2D!In this video we’ll walk you through:- How to Rotate Your player Using Marker2D In Godot 4. I want it to launch at the same angle between it and the player, so if the mouse is at 0 degrees to the player, it will launch at 0 degrees. This time, the direction is set by the mouse position instead of the keyboard. angle_to_point(position) Godot Engine documentation Vector2. angle_to_point(mouse_pos) is taking two vectors (the player’s position and the mouse cursor’s position), and figuring out what the angle is between them. Hello, I'm making a project where a player shoots bullets towards the mouse position but ran into a very persistent problem. If you want the character to follow screen space cardinal directions of the WASD keys, plus use the direction towards the mouse as secondary movement weight that only slightly changes the dominant WASD movement, then yeah it's slightly more complicated, but I'm fairly new to Godot and currently working on a top-down shooter game. How to make the object rotate towards the mouse, the object is a KinematicBody2D. For more quick godot tips and tutorial, click that Customizing the mouse cursor¶ You might want to change the appearance of the mouse cursor in your game in order to suit the overall design. 👤 Asked By andre_angelo I am trying to follow Top Down 2D Shooting in Godot tutorial to make my first game (I’ve already done New to Godot and started working on my first project. When I press the “Right” button I want the car to rotate right (90 degrees). Members Online • Agitated-Project9571 . The official subreddit for the Godot Engine. I need to be able to have it look at the mouse. get_global_mouse_position ()) + PI. _input) writing these actions from mouse movement. I have an object (spatial node with a mesh instance) which I rotate via key input. Any ideas how? Camera3D. y to some normalised vector (the direction you want it to face). The character should rotate towards the mouse global position. Godot considers an angle of 0 degrees to be pointing along the x axis. Which Control node can I use to detect such an event? Please provide minimal code example of Sprite following the mouse in Godot. That means it will go forward based on its rotation. 0:00 Intro0:1 Which node should I use to detect mouse or touch drag on screen in Godot I have a UI built and now I want to detect drag to rotate the camera. global_position. Try rotating the sprite using the method at this link. The player is being The title, I'm trying to make an object rotate towards mouse, but limited only to 4 directions. When you first encounter this problem, you may find yourself thinking in terms of Euler angles - the three values representing the angles to the x/y/z axes. There are two ways to customize the mouse cursor: Using project settings. 3. In scene player tank is centre-bottom position. This method allows you to take the joystick input as a Vector2 so you don't have to specifically grab the X or Y individually. relative values to those (also clamping the pitch between -PI/2 and PI/2). You shouldn't need the absolute mouse position anyway, just have something like view_yaw and view_pitch variables, then in _unhandled_input add the event. This is definitely not the most optimal fix but for me the solution was to So if the mouse cursor is in the upper right of the screen, and the player is down in the lower left, then the mouse cursor is about 45 degrees from the player. Currently I'm playing around with rotating my character to either look in the direction of the mouse, or to look in the direction they're moving i would be getting an array of position more like points to reach the destination. 2) documentation in English. official [b09f793f5] Question I’m having some rotating a character smoothly. Follow asked Nov 15, 2020 at 16:09. I want a bullet that, That seems correct. ) How to slowly rotate KinematicBody (3D) towards direction? upvotes Look at mouse but lock rotation of object to single axis? upvotes The official subreddit for the Godot Engine. 👤 Asked By shackra In 3D, I’m trying to rotate a node so that it faces where it is being moved, this is what I currently have: after looking up and down on the internet I cannot find anything that can instruct me how to rotate the node as I want or any code snippet I could use ℹ Attention Topic was automatically imported from the old Question2Answer platform. I was using the look_at() function. A 2D vector using floating point coordinates. You probably will have to orthonormalise the basis afterwards. When it rotates to the In this super quick godot tutorial I will teach you how to make a node look at the current mouse position. action_press, so there could be code somewhere else (e. . stable Question I’m trying to make a movement system where an object rotates around a point. Similar to what lerp does to kinematic body movement. Its meant to be used in Dijkstra's algorithm as a function to see if nodes can be seen The official subreddit for the Godot Engine. Similar to option 2, but this time the character rotation is controlled with the mouse (ie Godot Version. 👤 Asked By lowpolygon I am currently following this tutorial video it is a really simple scene, all I have is a node 2D root and a sprite. Asked By: ThreeSpark: I am trying to get an Area2D to rotate towards the mouse. github. How to rotate towards the mouse . Rotate smoothly towards desired direction. (15, 50) and you want to rotate it so it points towards vector B (100, 200) while maintaining its existing length, you can create a new vector By the way, in Godot 3. look_at(target. x)) however, this doesn't seem to work properly, and instead only moves slightly The official subreddit for the Godot Engine. direction_to(target) * speed if global_position. Looking up and down works fine, but not left to right. Here's the code I'm referencing. 0, Input. P3D make rotating sphere follow mouse. There are complex and big sample projects, but I didn't found nothing small and clear. I am making a top down shooter game. get_vector(): Here's the method in 4. Also, if the mouse is pointing down, the gun shows in front of the player. < ROTATION_SPEED:` `rotation_degrees = direction` `isOriented =true` `elif ROTATE_LEFT:` `rotation get_global_mouse_position returns a Vector2, representing the cursor's location in the global reference frame, so you need to get a vector that points from RigidBody2D's global_position (also a Vector2 in the same global reference frame) to the mouse's. Here's the method in 3. project_position is the Godot equivalent function. I want the shield to angle towards wherever the mouse is relative to the player. But that’s not the point. godot-4, gdscript, 3d, game. Input. I was able to get basic movement and all I need is for the arm to stay on the main body sprite and for the gun to point towards the cursor I also would like to know how to make it so the gun flips horizontally when the cursor goes over or under the character I know this is a big ask but any The target vector is where the Transform should have its front towards. and this is my code extends Sprite var mousepositoion func _process(delta): mousepositoion = get_local_mouse_position() (µ/ý X´J j . I've tried a few methods, but nothing seems to be working. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each other. Reply reply Residee1995 . rotation. official [77dcf97d8] I’m trying to make an NPC rotate towards the position it is going to move. The solution is probably super simple but I am a bit stuck honestly. I then found this reddit post. I am trying to recreate wii play tank mini The official subreddit for the Godot Engine. MOUSE_MODE_CAPTURED) and Input. 0+ you will be able to use Input. UP) Look at want to rotate the player towards a point in the world. Then you use that value to rotate your object around its y axis with rotate_object_local(Vector3. To get your game made, visit https://www. And if i remove only the if, then the boss just constantly looks at the player even when dashing. 0 var velocity := Vector2(0. How do I rotate a spatial randomly? Godot Version 4. godot 4. I know you can apply torque to rotate rigid bodies but I am unsure how I can constantly point towards the mouse with it. :bust_in_silhouette: Asked By HolyAlloy I tried it first, but it not work for me: var mouse_dir = (g I’m very new to godot and making a 2D game in which an object should rotate towards the direction of the mouse movement. Then you can use the vector's angle method to set the angle of your projectiles and normalize the vector and scale it The official subreddit for the Godot Engine. For Godot 4 this would be a super simple way of doing it: look_at(global_position + velocity, Vector3. mouse_mode = Input. While Godot will allow you to see the object’s Euler angles in the rotation property, it is not recommended to use them to :information_source: Attention Topic was automatically imported from the old Question2Answer platform. 1 Question I cant get the player character to rotate smoothly with the wasd keys. Music by xaxAttax#godot #gamedev ⚡ Website↪ https://arcaneenergy. Good evening :-) I know this is a common Q, but I've been at this for hours. MOUSE_MODE_VISIBLE) Make sure you release the mouse in which ever function you use to exit. There i found the following code snippet: func As you can see in the video I managed to turn the shoulder to look directly at the mouse. Euler(yDeg,xDeg,0); You are making a top down game. io/☕ Support If you want something to rotate around, a gun around character lets say, towards the mouse position, rotating a pivot point is the easiest solution: The gun sprite is positioned at y0 and I’m using a position3D to turn my character around, what I want is that the postion3D always faces the mouse. system July 3, 2019, 10:41pm 1. Option 2 - Using the arrow’s velocity with look_at. x, 0, input. basis. And the rotation is calculated with something like Vector2( Also can mention Half-Life noclip function, where you move towards where you are pointing you mouse. Here's an implementation that can either move the position with fixed orientation or can also point the cursor object. Learn it in 10 seconds!Even more tags:godot,godot engine,godot mouse cursor,move to mouse position ℹ Attention Topic was automatically imported from the old Question2Answer platform. Timur Bobrus Timur Bobrus. After trying many different options, I finally made a bullet that moves and works the way I want it, with one small caveat: even after shooting it, it follows the mouse’s position. By: Nathan One pattern I noticed is the aim is behind the mouse in quadrants 1 and 3, but in front of the mouse in quadrants 2 and 4. I'm using C# For my game does anyone know a method I can use to rotate an object? Share Add a Comment. comIf you wish t (µ/ý XôG ª ºV2°ŠŠF 8@KÚ"²iQ©Y¹»ÌÞµá Ô¦XÍ´j wûe Tg« æ=Î ã ý Ÿ \u W P yýÀN* hPLD@WD 4 ˆ ÀÖø‘ë7£d=AéšÒª‘(l,Žâ‹%J_”¬Â[æöE8Êëg¶K£øô zm ¡Æw¦à¼êu¡ êç ›Cƒ³ôP#£äJŸPg ì4z½™Œ[ V=A ŽòOß³êIîkh ŒÅÑ NÅú½ã†¦îí;Æ]nßBûÔ £8´Ü}¿ú¹9Hà´ÊA ‡jpà8¥¼Á £üÅ~:¥Ü £DŽ™®¤‹rP¹ ° ˆ#ê ℹ Attention Topic was automatically imported from the old Question2Answer platform. I was in a rush and extremely frustrated. rotate_y(Input. All Objects->Angle->Rotate toward position. 👤 Asked By Tim Irmler So, I’m trying to make my enemy look at my player. 4+ and Godot 4. I want to do this with a tween, so that I can make it do other tweens in succession. 3 Question I’m trying to make it so that the player can rotate a shield around them. With this preparation we can change the player script by using look_at() to rotate the srengthSprite and lerp() to increase it's scale. 3 Question I have a 3d game with a cat at 0,0,0 that needs to point towards the mouse. GetAxis ("Mouse X"); yDeg += Input. You can use the built in look_at() method to rotate the rigidbody towards the mouse position. For use cases where mouse x = 0 or z = 0, the aim vs mouse accuracy is perfect. Because you could rotate the Transform around the axis that goes from its origin to the target, and it would still be pointing towards that target. 4. So, the player continuosly looks only at the touch on joystick. 5D solution which is more efficient but constraints you to rotation about a single axis (usually the y axis for most games) is to find the angle between your current direction and the target direction (target velocity) and then you can either manually do the math to rotate that amount or you can use godot's single axis rotations which if I jump into them they start floating away and still follow my mouse Rotation + movement (mouse)¶ This style of movement is a variation of the previous one. 1 Question I’m trying to rotate my player (RigidBody2D) towards my mouse without breaking collisions. normalized()) How can I sort the Here, I show you how to rotate a sprite using a mouse in the Godot Game Engine. xDeg -= Input. get_vector, which simplifies this further. Open comment sort options ℹ Attention Topic was automatically imported from the old Question2Answer platform. Start below launch price for a limited time new! Godot 4 courses. 1 Question Hi! I’m trying to make the swing attack animation for my character look_at() the position of my current mouse position, but I’m having some difficulties playing the entire animation towards ℹ Attention Topic was automatically imported from the old Question2Answer platform. It seems to go at 90 ish degrees to the left or top of where I want. g. mono. i checked look_at() function but its effect is instant i want slowly animation of So I want to make an axe as a weapon, and I want it to rotate based on the player's mouse position. You can then rotate that vector, and multiply it by the distance you want your player to keep from the mouse. The main problem I face is how to translate mouse position to be relative to player body position. The problem is: When I try to aim the melee weapon hitbox (CollisionShape2D) towards the mouse, it does not pivot from the player’s position, rather from the hitbox’s original position, it’s supposed to move kind of like how clock hands rotate In MOUSE_MODE_CAPTURED the mouse should be hidden automatically. get_axis("camera_left", "camera_right")) Where "camera_left" and "camera_right" are actions configured in the Input Map (in Project settings). Example: # "self" is the player node self. I'm unable to rotate/Direct it towards the other finger Global_position means it will always move the same direction no matter what instead use move_local_x(speed * delta). The forward/back inputs remain the same, however. áoi'ùʸN¡ b M Ð _9שäd êȳŠ& Jç|uŒŽ R rÚ r,Iú ~ 1Z EÐ( $Ùf´xa÷)2ðÞ ŸÑ· F‹’pÒ èy‚ÍP . (Scroll down to the Rotation + movement (mouse) section) First, I recommend not getting the position of the mouse relative to the rotation = get_parent (). 👤 Asked By Jutoend I’m making a top down game. UP, event. (There is some general jank to the rotation as I always rotate by a set amount, but it should not affect The official subreddit for the Godot Engine. x * sensitivity). I'm trying to rotate an object to face towards a different object in 3D space over time. I don't want the player to rotate towards the mouse cursor. 🙂 I have a Spatial node. game-designer-online. just a disclaimer id like to rotate it towards those degrees, not have it instantly get there, thank you Reply r/godot • I decided to start a tutorial series where I use and explain every single node in Godot. It actually works but when I rescale my window to fullscreen for example it doesnt work as before? How can I rotate my sprite to my cursor right? if you want to rotate something depends on the mouse make under something like the collisionshape"hand" in the video and then use the look at func on the "hand" Smooth rotation Problem. 0! Assets Used In Video: https://kenney. So in a sense use look_at() to follow the mouse pointer. Solution. 👤 Asked By OTGOD I know this may sound really basic but I’m a Godot newbie, so feel free to skip this question if it’s too boring for you. It’s a simple ‘rotate_z’ inside the ‘_physics_process()’ function. The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of (µ/ý Xôa 5f^4 lŠ¸ ` ñ[rÅr»w13ÙhÃõ r EË¿à5 Ú X]ýQ ›À ^‡×Ázi ÷ « Ý Í’ÒP %À°~q K^?°‘JÀ ‰ èŠØ€ 1 Ø Grý¦K^S6Ò'YGNº&´&O ódëÝVþ[wœ­1"> mË:J¶ ¾¥Ž_÷­dŽ¡ ¤Oø;ZJ¾2®O X (ÈœB Ð _9קädmjȳ Q’9Mö¤s¾:FÇY‰ B‹¡ U‰$Û -I“{ôÚymRB‹ À§¨€÷^øŒ¾Í ZS„”ž€ €ž)Ø #ÐéÂWè FyôösÝíâ¶Oó½W>§o³„Ö In this video I go through how to make a 2D object rotate with the mouse's position. rotated(rotation) move_and_slide Hi All. Reply reply I've tried a lot to rotate/Direct a kinematicBody2D(Player) in the direction of finger touch. I want the player to appear stationary relative to camera. However if the mouse is on the backside of a wall, the character moves and rotates towards it instead of following the ground. Instead of rotating towards the mouse, it splits into two (both are, i think, 50% transparent 176K subscribers in the godot community. Actually, the problem is that in order to move the player there is a need to tap the virtual joystick. 👤 Asked By Aaron Franke As far as I know: I need to use the _integrate_forces() method to rotate a RigidBody without jittering I need to use the _input() method and cast to InputEventMouseMotion to get mouse movement. | "ØÏu·‹Û>Í÷^ùœ¾Í2Z””“Ž¢çI6KN§+_£ cq×ü¾Ô d I'm making an isometric game where the player currently rotates and moves to where the mouse is. It's pretty easy actually. Improve this question. 0 factor, plus show and hide the Sprites only when the mouse is pressed, like in the reference: Removing those lines just make the boss not rotate properly. Question. x . 2. You should get your input not based on mouse axes but taking account where your mouse cursor is. I have a ship with child node Gun that shoots the bullets. or 2. The point position is set by clicking with the mouse. Let's put the steering behaviors we wrote to the test by making our AI move smoothly towards the mouse cursor. distance_to(target) > 5: velocity = move_and_slide(velocity) I’m A community for discussion and support in development with the Godot game engine. So I assume that you are trying to aim at where mouse points on a 2D plane, which is ground. When I instace the bullet, I send the angle between the player and the global mouse position to the bullet. Godot tutorials › Intro to Steering Behaviors in Godot › Moving smoothly towards the mouse; Moving smoothly towards the mouse. , fun move (_pos): var dir = (_pos - global_position). and It's already working. There's a good document on the Godot website discussing how the transform in 3D works and ℹ Attention Topic was automatically imported from the old Question2Answer platform. ) ℹ Attention Topic was automatically imported from the old Question2Answer platform. 0 ℹ Attention Topic was automatically imported from the old Question2Answer platform. , each time it moves towards the next point it has to rotate towards that point. I basically want a system similar to many 2D games where the object looks towards the mouse cursor, but instead i want it to follow the mouse movement so that the object can be controlled the same wherever the mouse cursor is. 👤 Asked By CosmicNerd6505 Hello I have a problem with the way my bullet moves. The only problem with it is, that the enemy turned instantly, and not gradually. 0: When the arrow is instantiated, what I want is it will rotate on where the weapon is rotated, how can I do that? Option 1 - Using the mouse position with look_at. Second, if I remember correctly, to orient a node in the direction of the mouse is to start with get_local_mouse_position (). gd looks like this: (µ/ý Xü5 ºüñT>0ghš ÀÀÀÀ Ív#)¢wJ" “ IRNT Ü ‡5–=_Ý ÐÚ÷ÃUôá-bw ¿%W1îÞdIC- X 7 1 Í$] ¹ý‹•´ôÀ 4¬_LÀ!¯#ØI)` Š‰ èŠh€† Q The official subreddit for the Godot Engine. And thats basicly my idea of the smooth rotating. This is my current setup and marker 2d script. Help with rotating character to mouse curser. Using project settings is a simpler (but more limited) way to customize the mouse cursor. 👤 Asked By tjdwlgns612 Looking at the Godot documentation, I found a code to move towards mouse click: func _physics_process(delta): velocity = global_position. 👤 Asked By skippydog I’ve gotten look_at() working with the mouse successfully, so that the node rotates towards the mouse cursor, using this (basically from the Godot tutorials): look_at(get_local_mouse_position()) Also I see how you can set rotation directly: rotation = Godot Version godot 4. I'm not sure which godot version you're using, but you'll want to use Input. As a long time Godot A community for discussion and support in development with the Godot game engine. We can do that like this: var speed := 500. _Party_5459. Using a script. I wanted to make an aiming system similar to Enter the Gungeon. And the up is where the Transform should have its up towards. Subtract the player position vector from the mouse position and you'll get a vector that points from the player to the mouse. The character will always "look at" the mouse pointer. I have the following In this video we’ll walk you through: How to Rotate Your player Using Marker2D In Godot 4. W3ÀˆŠF 4@KÚ"²iQ©Y¹» dÜSÂþ Õ \_ñ ’_$ UOÆ'¢æªÆ ¦I È²Ü | ^ Z D `k Éõ›P²–žtÍhQž æÉÖ»­ü·î8[cDt0mYKɘ|EgD×' 3 w 9~Ý·’9Ž ’. If you have trouble with this, on the top go to the events store and use the rotate object toward mouse event. 1) documentation in English, and especially on the part regarding Navigation Menu Toggle navigation. The sprite is a child of a node which is constraining it in a way that changes how it will be have when moved directly. stable. The issue arises when the "directionToTarget" variable is negative. Once the button is released I want the object to smoothly rotate back to 0 (which is its starting rotation). I am trying to rotate my top down player to the mouse position, I got it working but when it reaches the edge of the rotation degress it goes from a positive number into a negative number causing the rotation to go backwards instead of continuing the rotation, now I know why it happens but I cant figure out how to fix it. Basically, I need to know how to rotate the character based on the WASD keys, which is what I’m using right now, and this works by when you press a WASD key, the character rotates in the correct direction according to what direction key was pressed, including diagonals, and the character won’t return to its original rotation in that case Sorry about that. dae), and a camera. The way godot RayCast works, it requires a cast_to point. rotation_degrees = rad2deg(atan2(get_global_mouse_position(). io/☕ Support If you also want to capture mouse - toggle between Input. First of all, that means we are not going to use left and right for the velocity, and second it means we need to rotate the velocity vector according our current rotation. godot; Share. global_position) If you have only a direction/velocity vector, global_transform. 368 3 3 silver My goal is to rotate the camera with the player, who’s walking in a top-down-shooter style [eg. Help. I've set the rotation pivot to the center of the player for the weapon, but it's not aligning properly with the mouse. However it works like this: func _process(delta): rotation = get_global_mouse_position(). Im trying to learn gdscript and for my first game I am trying to make a platformer shooter. 1. I tried using self. Sign in ℹ Attention Topic was automatically imported from the old Question2Answer platform. There is a cleaner way to do this, which needs a bit of a readup about the Input workflow on Mouse and input coordinates — Godot Engine (3. I need help rotating the enemy towards the player (as if it was constantly looking at the player) There is a awesome vid about how to get a sprite to look at the mouse if you can find that that might also help. How can I do this in a simple way? I only need to rotate the cat’s y value. But I wasn't able to do so. It should not be hard to get a Vector3 from that if you need it for something else: Vector3(input. I can do it with buttons, like A and D to rotate a camera. I managed to get the mouse’s position using Godot Version 4. Learn how to rotate an object towards the direction of the mouse cursor. Help My question - Suppose if I want to rotate a character ingame by dragging my mouse, how would I go about doing that? something like this I guess :P # Rotates top side towards mouse (2D) I have a system where you can pickup and throw objects. I have the following functions that attempt to do this: In the player script: var mouse_pos = get_global_mouse_position() return (mouse_pos - global_position). ℹ Attention Topic was automatically imported from the old Question2Answer platform. 👤 Asked By Anwarus I trying to implement movement like in this docs but in 3D space using KinematicBody. In this scenario, the left/right actions rotate the character and up/down move the character forward and back in whatever direction it’s facing. (Or I just don’t get it) What I tried so far: (In C# by the way) animation = The red object is supposed to rotate around the green object following the mouse pointer while keep facing the central object just like our moon is facing the earth. Rather, I'd like the player to rotate based on how far the mouse moves along the x I use a lerp to rotate the character but if i set the weight to anything less than 1 the character keeps rotating very Godot Version 4. ) use both angle to for the angle between two vectors and the cross product to get the axis of rotation and then use the rotate function on the Using InputEventMouseMotion, you get a relative property: InputEventMouseMotion — Godot Engine (3. That tells you how much the mouse has moved (in screen coordinates). Hey, I’m pretty new to Godot. However, at the moment I can't get it to launch in the direction I want. 2 Question gif : Godot-Question hosted at ImgBB — ImgBB problem with turret rotation in my topdown tank game hi friends context : im trying to make a topdown tank game in which every tank has 4 components , tracks , body , turret and the gun im trying to give the turret a turn_rate which indicates the speed of turret turning to the target Option 2: Rotate and move. From viewport I can get mouse position, make it a Vector3 (camera is ℹ Attention Topic was automatically imported from the old Question2Answer platform. Is it possible? Hi, I'm having difficulty rotating my Enemy towards the player in 3D space. normalized() move_and_collide(dir * get_process_delta_time() * speed) The official subreddit for the Godot Engine. set_motion((get_global_mouse_position() - position). y) And now get how to make player rotate towards mouse cursor in godot 4. 4 . get_axis("forward", "backward")) * speed velocity = velocity. Something like this: As you can see, the character changes their sprite and the gun changes its rotation according to where the mouse is pointing at. It’s motion vector is calculated like this: bullet. You want to smoothly rotate a 3D object to point in a new direction. See what your fellow developers are up to, get help or advice for your own projects, and be notified about updates (fixes, changes, new features, etc. Any help would be appreciated. How do i make a RigidBody always point towards the mouse and not act like a hovercraft, im using look_at(get_global_mouse_position) but the body Godot Version 4. I want the gun to point at the mouse but keep the pivot point at the shoulder. Enter the name of the object you want to rotate, for X position enter MouseX() for Y position enter MouseY() and for Angular speed enter 100. Here is my code for the mouse raycasting: ℹ Attention Topic was automatically imported from the old Question2Answer platform. godot-4. I thought this would be easy, but I turned out to be wrong on that. var angle = position. The sprite's "Offset" property has been changed, and this is causing the visual effect of it orbiting rather than just rotating. The way you do this is you subtract the start point from the end point: # let body be your rigidbody var mouse_pos = The official subreddit for the Godot Engine. Maintained by the Godot Foundation, the non-profit I am using a rigid body as my player and I want to always point it towards the mouse pointer, but when I use the look_at() function collisions with static + kinematic bodies get buggy. Then apply the normalized impulse, multiplied by your desired impulse strength. nl/assets/sports-pack Download Godot 4. Moon or propeller like rotation. and I want the character to turn towards the direction of the punch, obtained from a raycast from the mouse position (I called it Child node rotate toward mouse C# . x towards the 2. Like The official subreddit for the Godot Engine. Perfect for rotating valves or steering wheels or the like. Here is a script you can attach to your weapon: The only ways for this to be occurring that I can think of are: 1. If you want to move towards the mouse click over time then you have several steps: Store the click position until it reaches its target Get a vector from the sprite's position to the click position (the difference of the click position and the sprite's position). I've been scouring the net and tried dozens and dozens of variations, and the closest I've come was a perfect copy of LookAt The 2. My previous attempt was this, but the player just spins around super fast. Godot Version 4. Godot Version v4. Then I have two buttons. GDOT 4. Members Online • Doesn't that rotate the whole thing towards the mouse? I'm trying to just get the player to flip towards the mouse. Used alot of Game Maker Studio and dabbled in C# and C++, but I'm having a hard time knowing what to do. This worked. First, if you want to update something in realtime it is better to use the _process function and if you have to move a physical object, like a KinematicBody, _physics_process. EDIT: Solution, thanks to all your comments Achieving better mouse input in Godot 4: The perfect camera controller Input accumulation, mouse events, raw data, stretch independent sensitivity and why you never multiply mouse input by delta Hello there! I’m Freeman! I’m a game developer who uses a full open source workflow and tries to help the community in whatever I can. Attention: Topic was automatically imported from the old Question2Answer platform. I tried using a position 3D like an anchor point/position to be the direction to move towards but couldn't really make it work. Which reminds me, you can set actions from code with Input. Moving your player towards that point, will then rotate it around the mouse. Godot Forum Node isn't rotating towards mouse? Archive. 👤 Asked By atopetrick i’m creating simple tank demo game. If I understand correctly, the code runs every time there is an input, and if the input is mouse motion, it sets the rotation to that degree, but why does the y-axis rotation get locked? When I The builtin function look_at() from Node3D (or Node2D) is actually doing this (it has a notion of "UP", by default y axis). tech support - open I'm creating a mini game to help me learn godot. octpyc tpibcct cmln oyur dciyf pil mtwm rbggwlf itm tnvnvh